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It’s about building a new design over the old-one that is far more pleasant.Ī power that should be wielded by none, yet one granted to Eike after he meets his demise, in a random alley, from a knife to the back. Twisting those threads of fate, yanking them out and replacing them with entirely different colors.
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Things might be much easier if he did.īecause Shadow Of Destiny isn’t about intense combat, or attaching you to a character that you truly understand and feel for, prompting you to fight just as hard as him in order to win. He doesn’t swing a weapon, fire a gun or even use a vehicle as a battering ram. Yet through the entire course of the game, Eike doesn’t throw one punch, nor are you prompted to do so. I imagine many, given its genre, would believe that Shadow Of Destiny is about action combat. In truth, I didn’t even know what Eike did for a living.Īnd that would lead one to believe-as I did-that his fight for survival would be just that: a fight. In the grander scheme of things, Eike makes very little progression and even less is revealed about his past. He’s not given a twisted back-story nor is he really ever faced with moral decisions that define his personality or thrown into situations that pull at your heartstrings and make you genuinely feel for him. Over the course of the game, you learn very little about Eike. Shadow Of Destiny is not about learning the inner workings of a complex main character. However in a game, this theory and the ambition to fight it creates the perfect setting… In real life, attempting to twist, arrange or submit to fate can lead one to insanity or callowness. Even trying can lead you to paranoia, regret or despondency. It’s a question not answered easily-by anyone. And resistance towards the greater plan could mean snapping only one thread and tragically unraveling the entire balance that was set. Posted on 13th July 2009 - This link will allow you to view the page even if the title changes.If you were faced with a life-altering choice, would you make it without ever taking the time to consider potential outcomes or is every decision you come across made with the knowledge that each moment is a thread in time, one that combines with everyone else’s to eventually culminate and weave an intricate tapestry-one whose design is pre-determined. Wish they would port more Japanese console RPGs over like they did with Last Remnant but it doesn't look like that will happen any time soon.
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#SHADOW OF MEMORIES PSP PC#
My first PC just met the requirements ^^ Will Eike be able to alter the course of time and change his destiny?Ĭheck out the hardware requirements from that time.
#SHADOW OF MEMORIES PSP TRIAL#
Travelling between past and present, using trial and error, Eike must change his fate. With only half an hour remaining before the ill-fated moment, Eike has to find a way to prevent his death. Here, guided by the mysterious Homunculus, he obtains a time travel device - the Digipad - that will allow him to change the course of his tragic destiny.Īctivating the device, Eike finds himself in a familiar coffee shop 30 minutes prior to his untimely demise. Eike recovers consciousness in a strange Darkness. There's no Japanese/English voice option though I think.Įike loses his life at the hands of an unknown assailant. This seemed interesting enough because it was set in the medieval past, dealt with time travel and had multiple endings. Wanted to play some Japanese games at the time but couldn't afford a console. I still have the PC port in English as you can see. It appears there will be no new content and the adventure game will just be the same as that released back in 2001.
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#SHADOW OF MEMORIES PSP PSP#
Shadow of Memories, yet another a former PS2 game, is going to get a PSP port on October 1st.
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